Showing posts with label Campaign Journal. Show all posts
Showing posts with label Campaign Journal. Show all posts

Wednesday, March 28, 2012

Chapter 12 - Prince of Demons

The Heroes gather their forces and lay their plans for the invasion of Gaping Maw. After aiding in the taking of a beach in Demogorgon's realm, they must avoid demonic assassins and aid Orcus's legions on their march to Lemoriax, along the way lifting a magical effect that bars entry into Wat Dagon, the ancient temple that holds the master pearl capable of triggerring the mass savage tide. After fighting through Wat Dagon's defenders, the Heroes finally attract Demogorgon's attention. If they wish to stop the savage tide, the Prince of Demons must fall.

Wednesday, January 25, 2012

Chapter 11 - Enemies of My Enemy

After releasing one of Demogorgon's ex-lovers, Shami-Amourae, from her prison in the Wells of Darkness, the heroes endured a brutal counterattack by the the Prince of Demons' forces that included a catastrophic redirection of the Ruver Styx. Enraged at this affront, Charon himself arrives not long thereafter to investigate and grants the heroes passage on the River Styx if they promise to punish Demogorgon for his audacity.

Using the River Styx, the heroes travel across the Abyss, Hades, and Arborea, recruiting powerful agents in the battle to come against the Prince of Demons. As their allies mount, though, Demogorgon grows concerned, and as the heroes near the completion of their task, he sends a force from his armies to deal with them. Assuming they survive, the heroes are now prepared to launch their assault on Gaping Maw.

Wednesday, December 28, 2011

Chapter 10 - Wells of Darkness

The heroes travel to the Abyssal town of Broken Reach to consult with Red Shroud and secure a route to the Wells of Darkness, which leads them to the Well of Arlgolcheir, the prison of a fallen demon lord. They soon discover Shami-Amourae's well, where she refuses to help them until they free her. But the only way to free a demon lord from the Wells of Darkness is via the demon lord who created the prison in the first place.

This demon is Ahazu the Seizer, and his well can be found below the fortress of Overlook. After defeating the fortress' guardians, the heroes negotiate with Ahazu the Seizer to secure Shami-Amourae's release. Yet when they return to the Well of Debased Eros, a contingency put in place by the Prince of Demons opens a planar breach in the depths of the River Stix, diverting the legendary river into the well and unleashing a demonic assault on those who seek the forbidden knowledge. By rescuing Shami-Amourae from this assault, they can finally learn the truth about what Demogorgon intends to do with the harvested energy of the savage tide.

Wednesday, November 2, 2011

Chapter 9 - Into the Maw

The adventure begins as the Heroes activate their newly aquired wakeportal to travel to the Abyssian Ocean. While they know that Vanthus headed for Gaping maw, they have few other leads. They must rely on their planar expertise and magic to track their prey. Failing that, Demogorgon has many enemies in the Abyss, and the Heroes are bound to come across someone or something with an axe to grind. When they learn where Vanthus has taken Lavinia, they must make their way to Divide's Ire.

Inside, the Heroes soon learn that six different factions control the prison, each vying for dominance over others. The death knight Vanthus and his sister are somewhere inside, hidden behind scores of fiends drawn from all over the planes. To reach the death knight, the Heroes must deal with the other inhabitants of Divided's Ire.

While exploring the prison, the heroes have several chances to learn more about Demogorgon, his lair and layer, and ultimately his plans for the shadow pearls. The heroes learn enough to become convinced they must stop the demon prince, but don't learn how. The answer lies in the Wells of Darkness, where they might find someone who knows about Demogorgon's weakness - an exiled demon named Shami-Amourae.

Wednesday, September 7, 2011

Chapter 8 - Serpents of Scuttlecove

After defeating the koprus of Golismorga and the demons of the City of Broken Idols, the Heroes discover that a disturbing number of shadow pearls have already been shipped to Scuttlecove. Worse, upon returning to Farshore, they find Lavinia abducted, stolen away to the same city by her brother Vanthus, now an undead menace. The Heroes travel to Scuttlecove, and on the way are contacted by an old acquaintance - Harliss Javell, whom they last saw in the smuggler's caves of Kraken's Cove. She asks them to meet her at a place called Red Foam Whaling in Scuttlecove, whereupon she'll do what she can to aid them.


When the Heroes reach Red Foam Whaling, they are ambushed by yuan-ti (snake-people). The Heroes discover that Harliss has been captured by the Seventh Coil, and in order to find out what happened to Lavinia, they'll need to first rescue Harliss. Their search takes them through the streets of the depraved city, and forces them to make allies to survive. From their new allies, they learn that Harliss is being kept in a notorious local building called the Birdcage. After they rescue her, the Heroes learn that the headquarters of the Crimson Fleet is hidden, but that the secret to its location may be kept in a yuan-ti safehouse.

After discovering the location of the Fleet's base, the Heroes travel there and learn that Lavinia has been transported to a prison on Gaping Maw, Demogorgon's Abyssal realm. They also discover the true extent of the dozens of shadow pearls the pirates have already distributed to the cities of the world, and that Demogorgon intends to trigger a simultaneous detonation of the shadow pearls, plunging these cities into madness for unknown reasons. There's no time to travel to the dozens of cities and remove the shadow pearls - the only way to stop this demonic plan is to disrupt the ceremony itself on the Abyss.

Wednesday, July 13, 2011

Chapter 7 - City of Broken Idols

To stop the production of shadow pearls, the Heroes travel to the isle of Dread's center plateau and face the powerful creatures that inhabit it, including a host of demons in the service of Demogorgon.

During their exploration, they meet the brave followers of a missing missonary named Noltus Innersol. Unknown to these followers, Noltus has been killed and replaced by a shapechanging maurezhi demon who soon springs a deadly ambush on the Heroes.

On the shores of the central lake of the plateau, the Heroes explore an abandoned village, whose population has been exterminated to supply human sacrifices to Khala's ever-increasing hunger. From the ruins of this village and the mourning couatls that now dwell there, the Heroes learn what they need to know about Khala.

From there, they invade the main base of the cult of Demogorgon on the Isle of Dread and defeat Khala the Two-Headed, an aspect of the Prince of Demons himself.

Wednesday, April 13, 2011

Chapter 6 - The Lightless Depths

After learning that the Crimson Fleet has been purchasing shadow pearls from troglodytes on the north shore of the Isle of Dread, the Heroes venture forth to put an end to the shadow pearls production.

Upon arriving, they discover that the troglodytes are merely a front for more sinister subterranean forces. Venturing below with the help of a reluctant troglodyte guide, the heroes pass through the ancient Olman ward known as the Cerulean Curtain, designed to hold back the water that would release the aboleths from hibernation.

From there the heroes take their ease in a town of inbred mongrelfolk before journeying farther, making contact with an ancient ghost in a long-forgotten Olman temple. The ghost informs them that the only way to stop the shadow pearl operation is to destroy the Cerulean Curtain, flooding Golismorga and freeing the aboleth to take revenge on their usurpers. To do so the party must push further, into the very heart of the enemy city.

There, they must distract the kopru guardians by destroying Tlaloc's Tear, flooding the city and allowing them to assault the kopru leader at the seat of his power.

Wednesday, February 9, 2011

Chapter 5 - Tides of Dread

The Heroes arrive at Farshore to discover it under attack by pirates. After aiding the colony's defense, the Heroes are reunited with Lavinia Vanderboren. She tells them of her own troubles at sea, and of the new problem facing the colony. A pirate captured during the attack reveals that he and his mates were merely scouts. The Crimson Fleet knows of the colony's location, and in approximately two months, they will arrive in force to take what they can before they burn the rest.

Before this event, the Heroes are called upon to do what they can to prepare Farshore for the attack. Some of these tasks can be handled locally, but the most important missions take the Heroes onto the mainland of the Isle of Dread, where they'll need to forge alliances with native peoples, secure access to natural resources, recover and repair the Sea Wyvern, and even face down the physical manifestationof an ancient Olman god. Each of these missions earns the party an advantage in the upcoming confrontation with the Crimson Fleet.

When the Crimson Fleet arrives, the heroes' accomplishments change the tide of the battle. In the final encounter they come face to face with Lavinia's brother Vanthus, now the half-fiend captain of a Crimson Fleet ship. The heroes win the day, and even prevent the explosion of one of the dreaded black pearls inside Farshore.

Wednesday, December 15, 2010

Chapter 4 - Here There Be Monsters

The Heroes awake on the northern shore of the Isle of Dread, shaken from their ordeal but relatively intact. The Sea Wyvern lies holed, impaled on a reef a few hundred feet from shore, thus leaving only one option - a dangerous overland journey to Farshore. As the Heroes take stock of the situation, a hungry tyrannosaurus wanders out of the jungle looking for a quick meal. After dealing with the beast, they plot a route to safety using a diary retrieved from Urol's possessions. Before the party leaves the shores, they must gather up all the survivors and as many provisions as they can find.

The journey to Farshore takes the castaways through a jungle inhabited by large predatory birds and hungry dinosaurs. After encountering an old crone with an obsession for spiders, the Heroes come to an ancient underground ruin manned by monstrous scavengers and the restless dead. As they leave, they can't shake the suspicion that they are being watched.

On the other side of the mountains, the trail winds along a stretch of shoreline cliffs. A primitive band of gargoyles strikes at the Heroes numerous times before they can leave the cliffs for the island interior. This transition is hampered by a number of mishaps, and eventually the group heads into the island interior.

The Heroes find themselves in a fog-shrouded jungle with no apparent way out. That night, the fiend who has been silently stalking them finally strikes, abducting Tavey in the process. Recovering the boy leads the Heroes to an ancient shrine to Demogorgon, forcing them to deal with the fiend and his minions.

Thursday, November 25, 2010

Chapter 3 - The Sea Wyvern's Wake

Lavinia recruits the heroes to aid her in a long journey south to visit and resupply the colony of Farshore on the Isle of Dread. The heroes are put in charge of a ship captured in the previous adventure, the Sea Wyvern. Their journey takes them from the city of Sasserine along the coast of the Amedio Jungle, and along the way they encounter several dangers and perils, including possible treachery from within. After a quick stop at the infamous ruins of Tamoachan to do a bit of exploring, they must run a blockade of Scarlet Brotherhood ships. Meanwhile, the heroes discover an old enemy, Rowyn Kellani, who has stowed away on board and is busy making trouble.

Eventually, they hit the open sea and arrive at the centerpiece of the adventure, an immense sargasso sea in which dozen of ancient ships lie lodged. The Sea Wyvern becomes enmeshed in the creepy seaweed as well. In order to free their ship and continue onward, the Heroes must defeat the vine horrors of the sargasso and slay the heart of the seaweed, a plant monster known as the Mother of All.

Finally, the Heroes reach the Isle of Dread during a tremendous storm. The Sea Wyvern, battered and sinking, crashes on the northern shore of the island.

Welcome to the Isle of Dread!

Wednesday, September 15, 2010

Chapter 2 - The Bullywug Gambit

Still seeking Vanthus for their employer, Lavinia Vanderboren, and spurred on by discoveries made inthe Lotus Dragon guildhall, the Heroes seek ou Kraken's Cove, nestled within the scarlet reaches of Blood Bay. Expecting to find a secret pirate hideout, the Heroes instead discover the place in the grips of utter bedlam. Arriving shortly after Vanthus releases the Savage Tide, the Heros must contend with savage flesh-eating pirates. To make matters worse, this particular crew was transporting dangerous and exotic creatures in the holds of their ships, and now their deadly cargo, infected by the Abyssal energies of the tide, has escaped. Man and beast haunt the cove's twisting passageways, and the Heros must navigate the caverns of Kraken's Cove while enduring an onslaught from savage enemies.

Eventually they encounter Captain Harliss Javell, one of the few pirates to survive the savage tide intact. From her, the Heroes learn that she sent her first mate and a band of froglike bullywug conscripts into Sasserine to extract revenge from Vanthus and his home, erroneously assuming the cowardly man fled there from Kraken's Cove. The party must race back to Vanderboren manor before their patron suffers at the slimy hands of bullywug mercenaries.

Yet in order to reach the manor, the Heroes must first navigate a city in the throes of a wild celebration in honor of Kyuss' defeat one year past. Parades and revelry reign in the streets, and the Heroes must wind their way through the wild throng to Lavinia's manor. In transit, they are targeted by a band of assassins hired b the Kellani family coin to pay the party back for their transgressions against Rowyn and the Lotus Dragons in the previous adventure. After contending with stilt-walking monks, the Heroes reach Vanderboren manor with little time to lose.

Inside, Drevoraz Kabran, Captain Javell's first mate, has captured Lavinia and her household. The Heroes must stop the bullywug gambit, battling the frog-men to free their lovely patron before she pays for her brother's crimes with blood.

Sunday, June 27, 2010

Chapter 1 - There Is No Honor

The adventure begins as the Heroes gather at Vanderboren Manor. Lavinia asks the Heroes to aid her in securing access to her family's vault, the key to which is hidden on her father's ship. Once her estate is in order, Lavinia tunrs her attention to her true concern.

Her brother Vanthus has ben missing for weeks. She's heard rumors that he's fallen in with some unsavory types, but hopes he can be convinced to return to civilized society. She sends the Heroes out on his trail, and their investigations lead them to a small smuggler's complex under Parrot Island. There, Vanthus springs a trap and locks them in the tunnels, forcing the Heroes to navigate an escape while dealing with the hungry undead that dwell within. They eventually emerge, having learned that Vanthus has taken up with a much more dangerous thieves' guild called the Lotus Dragons.

After locating the guildhouse, the Heroes discover the guild is preparing to take control of the city's sea trade. By defeating the Lotus Dragons, the Heroes can save Sasserine's harbor from falling under the control of a band of murderous scoundrels. Alas, Vanthus is nowhere to be found, although clues send the Heroes onto his trail.